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Well deserved rest - Magic Shop Art Challenge

Here is my final image, layer breakdown and assets lookdev for Pixar's RenderMan Magic Shop Art Challenge.
The rough Background story: “Mathilda” is a delivery witch (witchcraft not paying enough now day!) and this was her magic shop, now a storage for all packages. The moment I want to size is when she just got back from a stressful day of deliveries and she wants just to relax.
Pixar provided the untextured, unshaded base model for the character, magic shop interior, and various props; all shading, lighting, additional modeling, are my own. For this challenge I forced myself to use Houdini for the book pile simulation.
Maya was the main DCC I worked in. Texturing was mostly done in Substance Painter with some Photoshop help here and there.
Rendered with RenderMan, composited/graded in Nuke.

maya.png
painter.png
renderman.png
nuke.png
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